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Better plot usage.
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<blockquote data-quote="BlueFyreMatt" data-source="post: 128" data-attributes="member: 2"><p>Its a great concept, but the issue is the implementation. We don't own the Towny plugin and therefore making modifications to the claiming features is more challenging. From doing some research a suggestion similar to this for Towny was made in 2011 and it was implemented in some capacity, but since then Towny has grown massively. Ideally if we can find a simple way of doing this then I'd be happy to look into it, but here's some issues right off the bat:</p><p></p><p>How do you define the highest and lowest points within a plot?</p><p>How can we effectively show players what they're buying if the plot is for sale? (Currently, they know they're buying the entire chunk they're stood in)</p></blockquote><p></p>
[QUOTE="BlueFyreMatt, post: 128, member: 2"] Its a great concept, but the issue is the implementation. We don't own the Towny plugin and therefore making modifications to the claiming features is more challenging. From doing some research a suggestion similar to this for Towny was made in 2011 and it was implemented in some capacity, but since then Towny has grown massively. Ideally if we can find a simple way of doing this then I'd be happy to look into it, but here's some issues right off the bat: How do you define the highest and lowest points within a plot? How can we effectively show players what they're buying if the plot is for sale? (Currently, they know they're buying the entire chunk they're stood in) [/QUOTE]
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